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Back to basics

Posted by on Jul 28, 2011 in traditional Art | 0 comments

Back to basics

Hi all, over the last week or so i have been going back to the beginning and looking over the basics of colour and structure, this stems from a lot of reading of http://www.conceptar.org. Its got tons of very good stuff, and has given me the incentive and drive to apply what i had learnt in the past and use it in my latest work. Sometimes you forget and need  to reaffirm some basic back into your workflow. This has started to send me down a path of re-evaluating my work and now i must search out a direction to channel all this new found knowledge.

Part of this creation process has been uploaded to the gallery in the form of a few thumbnail images, these can be  used to decide on composition, colour and general mood, they are meant to be done quickly and loosely.

Final Tylwydd Teg

Posted by on Jul 15, 2011 in 3D, My grumpyArt, slider Category | 0 comments

Final Tylwydd Teg

Well i think its time to put this project to bed, its been an exiting project, and the aim was to learn zbrush in the process. Have learnt an awful lot, and will continue to strive for excellence. Hope you like the final result.

Final Tylwydd Teg

Final Tylwydd Teg

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Tylwydd teg update

Posted by on Jul 11, 2011 in 3D | 1 comment

Tylwydd teg update

Just thought I would add a quick update regarding a model I am working on, soon be finished, as long as nothing unforeseen comes along that changes my priorities. Have a little tweeking to do on the pose, hands mainly, so they are actually holding on to the tree, and have a level of detail/realism to add, hope you like it so far. Ps, stupid thumbnail wont work properly, click for full image:)

 

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Self tuition

Posted by on Jun 27, 2011 in 3D, My grumpyArt | 0 comments

Self tuition

Well, been very busy with some personal education recently, got a new pc, itel i7 16 gig of ram so been teaching myself some high end stuff using particles and liquid simulations, anybody who says its easy knows nothing. One of the biggest things I have learnt is that without planning from the outset, you are doomed to failure, pipeline, pipeline, pipeline. Its obvious to me now that if you plan things correctly it will half your problems( don’t think you will ever have none, if you don’t have any, your not pushing high enough). the only problem is that if you are teaching yourself you have to start somewhere and learn by your mistakes, this takes an awful lot of patience and perseverance. Hopefully I will reap the rewards, and in these hard times keep myself in employment of one form or another. Self employment looks favourable at the moment, unless things change radically where I am at the moment, we will have to wait and see. In the meantime its back to my Tylwydd Teg model and get that to a point where I am happy to release it to the world. Have been dabbling with the idea of learning rigging and get a fully animatable model out of it, I wont be doing the animation though, I’m crap at that!

Will drop some screen grabs on later

What ever happened to Rustboy?

Posted by on May 19, 2011 in 3D | 3 comments

What ever happened to Rustboy?
What ever happened to Rustboy?

http://www.rustboy.com/rustweb.htm

Way back in my college days I came about this site that tells a story about an animated character called Rustboy. It was the brainchild of a Brian Taylor.  An inspiration to a lot of artists who began moving over to cgi. What also made it good was that he was doing it alone and only using cheep of the shelf software, infini-3d to be precise.  Having typed  ‘Rustboy’ into google I must say I was surprised to see the site still exists, maybe there is still a spark there after all. If you have never heard of Rustboy, may i suggest you visit the site, although the content is starting to look a little dated, it is still has relevant work for todays generation of 3d artists, and is still inspiring.

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Rules of thumb

Posted by on May 10, 2011 in traditional Art | 0 comments

Rules of thumb

Below are some interesting rules regarding painting or drawing taken from

http://www.drawinghowtodraw.com/drawing-lessons/improve-drawing/articles/ls-important-principles-lights-shadows.html

 

1. Objects are seen through contrasts of masses of light and masses of dark.
2. Appearances of light and dark are relative, any tone being light in comparison with darker tones, and being dark in comparison with lighter tones.
3. The shadow and cast shadow form together a mass of dark, in which, especially when objects are at a distance, details are hidden. This mass of dark, in contrast with the mass of light, expresses the forms of the objects, and is thus of first importance to the student of light and shade.
4. The mass of light causes much of the detail in it to disappear, and lightens the effect of all small shadows within it so that whatever detail is seen in the light does not destroy the effect of the mass.
5. In any subject there is one light which is lighter than all others, and one dark which is darker than all the others.
6. When light and dark are juxtaposed, the light seems lightest nearest the dark, and the dark appears darkest nearest the light.
7. A retreating shadow surface or dark object appears darkest nearest the eye.
8. A retreating light surface or light object appears lightest nearest the eye.
9. Of two dark objects of the same color and in the same light, the nearer appears the darker.
10. Of two light objects of the same color and in the same light, the nearer appears the lighter.
11. The cast shadow of any object is darkest and sharpest in outline nearest the object which casts it.
12. When the shadow of any object falls upon two intersecting surfaces, for instance, a horizontal surface supporting a vertical, the shadow must pass continuously from one to the other, and change its direction at the intersection of the two surfaces.
13. The shadow of a straight line upon a plane surface is a straight line.
14. The shadow of a straight line upon a curved surface generally appears curved.
15. When a sphere is exposed to one side light, the highest light is not upon the contour of the sphere but within the contour, and from this glitter or high light there is a gradually increasing tone in all directions toward the contour. The strongest shadow on the sphere is at the dividing line of light and shade, which generally appears an ellipse. The strongest reflected light is between the contour and the strongest shadow.
16. When a cylinder is exposed to one side light, the highest light is not upon the contour, but upon an element within the contour. From this element there is a gradually increasing tone in both directions toward the contour elements. The strongest shadow is upon the element which separates light from shadow, and the strongest reflected light between this element and the contour element.
17. When a cone is exposed to one side light, the highest light is upon an element which is within the contour. From this element
there is a gradually increasing tone in both directions toward the contour elements. The strongest shadow is upon the element separating light from shadow, and the strongest reflected light is between this shadow element and the contour element.
18. Objects are either in whole or in part lighter or darker than the parts against which they are seen, and therefore the true values and effect of any object cannot be represented without representing the values of the parts surrounding it.
19. Any object may present an infinite number of different appearances.

Waves

Posted by on Apr 14, 2011 in 3D | 0 comments

Waves

Looks like not much has been happening with this site, your right, Ive been realy busy with things lately and feel the site has been neglected. There are loads of good thing on the horizon especially with my 3d visualisation work, mostly r+d so not much to put up here yet. What i will do is add a taster for you to look at and hopefully like. It was created in 3d studio max with a 4 second loop. The progress of the tylwydd teg model has come to a standstill for the time being, but i will get back to it and finnish it, I promise

Anyway hope you like the new video!

Model update

Posted by on Mar 23, 2011 in 3D, CG Art | 0 comments

Model update

Been very busy with work, but have found time to do some more work on my zbrush model/sculpture, learning curve still rising sharply, but I’m still coping, just about. Getting all the maps into max has been a pain, even though Im not done with texturing, I felt I needed to learn the process, sometime it pays to jump ahead just to see whats round the corner, as you can see have added a lot of detail to the head, also done the hands.

Have learnt an awfull lot in this project and am only half way through. Its always best to have a definite direction/project to learn a new software package, and see it through to the end, covering all aspects from start to finish, anyway hope you like the model so far 🙂

Tylwydd teg model so far

Tylwydd teg model so far

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Model so far

Posted by on Mar 17, 2011 in 3D | 0 comments

Model so far

Just thought I would post an update on my model, retopologised it, coulnt go as far as i wanted, my computer just isnt up to manipulating 4.5 million polies, had to make to with one subdividion less, model is now as 1.28 million, still i think it will be enough, as it is  part of the learning curve, next one, I will plan a little better, reckon my machine will handle 2.5 million . Ok, so as you can see , I am now starting to refine the smaller details and structure, still not to worried about his clothing just yet, he may now get some sort of shoes as the toes havnt worked out as well as i hoped, need to do some research there to see whats the best way to go about it, not to worry, am pleased with the progress.

Latest sculpt so far

Refining the features

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My Art

Posted by on Mar 14, 2011 in traditional Art | 0 comments

My Art

Got asked today, what I am trying to achieve when creating work. Difficult to answer this one. If I could give a direct answer then my life would be so much easier , for a start this site would not be called grumpyart.co.uk, it would be more like, happychappy.co.uk. On a serious note and to try and answer the question, I guess my work is quite a personal thing, and I have taken quite a big step in creating this site for a start, because when I start a painting and drawing its all about something I am trying to replicate, not photographically, but more of an mental image, an idea, a vision of something that has come to me as a consequence of something I have seen or done. My work is not usually abstract when viewed as a whole, but if you take a closer look, you will find its made up of some very abstract marks, these marks are inventions to describe something that I am trying to visualise. When these marks come together the way I want them to they will produce an image that I will not question, but hopefully will generate a lot of thought and questions by the person looking at it.

Abstract marks

Fighting horses

As a whole the image makes sence

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