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Amlwch Project

Posted by on Mar 7, 2013 in 3D | Comments Off on Amlwch Project

Amlwch Project

Well after much thought and a few facebook post on the subject recently, I have finally decided to reveal a work in progress. I started it in November, its only about 12 years after my initial thoughts on the idea, but its finally underway. Its basically a realtime environment based on Amlwch as it used to be in the past, using photos freely available as reference. From the outset I knew it would be a large and complex undertaking, and know doubt contain many errors as far as layout and detail is concerned. I am trying to contain the model within the years between 1930 and 1960. I realise that there were probably many changes within that time frame, but nowhere near as many, post 1960. I will hopefully get some help from some of the older generation through memory. The model is being built in 3d studio max using 5m terrain and aerial photography to initially place the model and then imported into Unity. It will eventually be available on the web and mobile platforms.

I must stress that this is a work in progress and will be updated as and when I can. Its not financed by anyone but me, its done purely for the love of it, I must be mad! If I can use it to advertise what my company does, www.vizworx.co.uk, then that will do for me. If anyone can help with reference, you can contact me via the contact page on this site, I dont allow comments as the spam can cause to much of a headache. So I hope you enjoy what I am trying to create, there is still a long way to go, eventually you will be able to walk from Lastra Farm to the Port with a few side streets just to add a bit for the explorers amongst you.

You will need a fairly decent computer with a graphics card and the unity plugin installed(it should ask if you want to install this automatically, just follow on-screen instructions). to controll the camera use the mouse to look and the arrow keys for forward, backward and side to side, feel free to post the link wherever you please, a reference to me would be nice though! 🙂 It will take a minute or so to download so be patient.

To View it in a larger window you can go here

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New products on there way

Posted by on Mar 2, 2013 in traditional Art | Comments Off on New products on there way

New products on there way

Its been a while, but then I have been very busy. I’ve set up a new company called vizworx, www.vizworx.co.uk, with a couple of collegues after being made redundant from my last job, so not so stressed out these days :). Thought I would give an update of what I have been doing in my own time, that is creating a set of products based on my past work that you can read about on this site. Its taking everything I have learnt over the last 18 months and applying it to a design that hopefully will be marketed and put up for sale in various venues. They are not quite up to a quality that I deem appropriate for sale just yet, but they are getting very close. My home town, Amlwch, has a history of copper mining and boat building and this first product is going to reflect that in the form of a cast token/coin. These are going to be done in 3 different materials at 3 different price ranges. Resin, copper and bronze, the resin will be cheaper souvenir objects with a run of about 1000, while the copper and bronze coin/token will be hand cast and be more of a collectable with a run of between 100 and 500, not quite sure yet. You can see them in the video, these are resin and copper, as you can see although the resin is more or less there, the copper needs a little refining, its not easy you know!
Will try and keep you updated on the progress and any new lines that I will develop over the next few months.

 

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My First Bronze Casting

Posted by on Oct 29, 2012 in My grumpyArt, traditional Art | Comments Off on My First Bronze Casting

My First Bronze Casting

Hi All, Its been a while, sorry about that, but loads been happening, and this is a little insight into what I have been up to in the last 2 months. Bronze Casting, Its been a bit of an ambition of mine to do some traditional bronze casting and I have finally accomplished it, although on a small scale, nevertheless I have succeeded in producing a little coin/token sculpture from a digital sculpt to a 3d print, from there I produced a mold and then a wax casting, this was then coated in a ceramic shell and finally the wax was ‘burnt out’ and the shell fired. I built the furnace myself with a little help from some friends and finally melted the bronze to create my bronze coin/token. Its been a long and hard learning curve with some failures and some breakthroughs, a lot of youtube videos and loads of reading.

The whole point of this project is to be able to develop a process of mixing traditional art procedures with modern digital procedures, and on the whole its been a big success. There is still a way to go and I wont be producing bronzes for anyone else, its just for me so that I can take my own ideas all the way to bronze and call it totally my own creation, not a lot of people can say that. I will be producing limited production sculptures, nothing on the scale of public works, that takes years of training in bronze casting, I will leave that to the experts. I will be writing up a more detailed explanation soon, and hopefully adding a link so people may purchase my work aswell, thats all for now, and I wont leave it as long next time.

 

 

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Horse Mould

Posted by on Aug 20, 2012 in 3D, traditional Art | Comments Off on Horse Mould

Horse Mould

Well I abondened the first attempt of the horse mould as it was going to prove very difficult to keep the parts together, so I went for a block silicon mold in 2 parts. I buried one half of the horse in oil based clay, this included half of each leg, sculpting the oil based clay carefully so the the horse could be released in one piece when cast. I enclosed the the whole thing in a melamine case using a hot melt glue gun to hold it together. The silicon was poured in a thin steady stream on one side so it flows around the model so to rid the silicon of air bubbles, it was then left overnight to set. Once set the whole thing was repeated on the other side, after the oil based clay was removed. When this was cured the two halves were peeled apart carefully removing the original horse, these photos will show the end product, A horse is not the best subject for your fist mould but it will teach you a fair bit 🙂 Oh and if you see a sord of wood grain on the sculpture, this is from the original 3d print and down to the resolution of the printer, I can get finer ones done but dont need to for now.

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Modern to Traditional

Posted by on Aug 7, 2012 in 3D, CG Art, traditional Art | Comments Off on Modern to Traditional

Modern to Traditional

Hello all, Its been a while and I apologise, but I have been rather busy. I have been working on some new techniques for converting digital models to physical replicas, and so far its going quite well. Although I would regard myself as a traditional sculptor its been quite some time since I have actual done anything  with clay. Its now time to combine my past with what I have been concentrating on for the last ten years or so, to combine digital technologies with traditional techniques. So far I have had a couple of digital models printed using a Dimension 3d printer in ABS plastic, the resolution of these models is not the finest that you can get, but its good enough for me at this stage, it also gives me a model that is very robust to learn the moulding techniques I will use when creating commercial models. To create the moulds I am using general purpose silicon rubber backed up with polytec easyflow 60 resin, the same resin is used for the actual casts created from the moulds. The casts will have a gel coat with bronze powder incorporated, this will give the finished model a bronzed look. this process is called cold casting. Here are some photos and images of the work so far 🙂 Will add more as the project moves on.

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dino_painting.mov

Posted by on Jun 9, 2012 in 3D | 0 comments

dino_painting.mov

A little bit of dinasaur painting/texturing, patients is the key

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T-Rex sculpt

Posted by on Jun 8, 2012 in 3D | 0 comments

T-Rex sculpt

A sculpt created for a blog I have posted here bit.ly

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Myth of the ‘Make a dinosaur button’.

Posted by on Jun 7, 2012 in 3D, My grumpyArt, slider Category | 0 comments

Myth of the ‘Make a dinosaur button’.

Myth of the ‘Make a dinosaur button’.

Does anyone remember the ground breaking series called walking with dinosaurs aired on British TV in 1999. This is where the title comes from, as is about the time I started seriously in 3d. When talking to friends and family about the series the amount of people that made the comment ‘yeh, very clever, but its done with computers’ really surprised me. Computers are a great tool, but they still need an operator, and the content created on them is only as good as the operator. It takes a lot of time and effort to develop the skills needed to produce high quality models, and quite often these operators have some sort of traditional art/design training behind them, instead of using a pencil, paint or clay, they use a computer as a tool to generate the finished product. Its now thirteen years since that series was initially aired and nothing has really changed, yes, software is better, computers are faster, and monitors are bigger, but you will still only get good results from a good operator.

Vertices, edges, polygons, and quads, tris, ngons and extrude, slice, connect, uvmap, unwrap, texture space and texture, bitmap, base2, just a tiny amount of the terms used in 3d modelling that the modeller needs to get his head round. If its a human character model you are developing then chances are you are going to need some knowledge of human anatomy, muscles, bones, fat, they all help build a believable character. If its a building, then some practical building construction knowledge will prove very useful. So, along with artistic/design skills the operator needs to be able use the software package, (usually multiple packages), he/she also needs a high level of technical know-how  and general computer skills and to top it off he/she also needs a keen eye on how things work in the real world in order to construct them in the virtual one.

The model also has to conform to certain technical rules so that it can be used in other applications in the pipeline, have you ever tried using a sketchup model in 3d studiomax! These things take time, knowledge and skill to do correctly.  Using a model that has been created for film with many points and polygons will generally not work too well in a game for the mobile market, in this case the creator would have to be very economical in the construction of the model.

So don’t be fooled into thinking there is a ‘make a dinosaur button’ it does not exist. It takes a lot of time, effort and skill 🙂

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Leaonardo Relief Sculpture

Posted by on May 30, 2012 in 3D, My grumpyArt, slider Category | 3 comments

Leaonardo Relief Sculpture

Hi All

been a while  I have been very busy with one thing and another, creating a fair bit of work just not had time to write about it, anyway thought I would upload a couple of images of a latest sculpt, using zbrush.

I decided to try something a bit different and create a relief of the famous leonardo self  portrait, I rendered out a few passes, AO, diffuse, shadow and depth and composited them in photoshop

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Drawing

Posted by on Apr 17, 2012 in traditional Art | 0 comments

Drawing

Thought I would post an update on a project I mentioned some time ago. Its a drawing of a fictional bar scene in pencil on paper, size is approx 1.5m x 50 cms and I have put in roughly 80 hours on it. I want to spend another 10 hours or so on it before I have to wrap it up. I am stopping only because there is a deadline as I could probably continue with a drawing for ever, rubbing out and re-doing is all part of the process and I dont think a drawing is ever completed. The photo does not realy do it justice and  I may have to call upon a friend to do it properly for me( he has all the gear too) Pencil is such a bitch when it come to photographing work. Anyway hope you like. Oh forgot to say that the photo is only about a 5th of the actual image, there is 12 characters in it altogether.

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